Lara Croft In The Gatekeeper ((free)) ✦ | Quick |
It had chosen her. And somewhere, in the dark between heartbeats, it was watching.
The narrative unfolds in an isolated, geographically hostile location—a subterranean citadel buried deep beneath the permafrost of Siberia or the dense, unexplored canopy of the Amazon basin.
From that slit, a voice emerged. It was not loud, but it filled every molecule of the chamber. It was the voice of a child, a dying elder, a screaming animal, and a laughing lover all at once.
– Captures Lara trapped inside the Gatekeeper's domain, adjusting to its twisted rules of gravity and survival.
Created by the independent animator , The Gatekeeper is a multi-part cinematic project built using advanced 3D rendering software. Description Creator Wildeer Studio Format Multi-chapter 3D cinematic video Availability Newgrounds and Steam Workshop Core Themes lara croft in the gatekeeper
Lara relies heavily on her historical knowledge to outsmart the Gatekeeper. Rather than brute-forcing her way through, she deciphers ancient symbols to bypass supernatural traps, embodying the survivalist spirit found in her classic adventures. Isolation and Atmosphere
The Tomb Raider franchise has undergone dozens of official transformations since Lara Croft first exploded onto PC and PlayStation screens in 1996. From her polygon origins at Core Design to Crystal Dynamics' "Survivor Trilogy" and Amazon's upcoming live-action series, Lara remains a global icon. However, some of the most fascinating expansions of her lore happen entirely outside official studio walls.
The narrative of Lara Croft in The Gatekeeper leans heavily into ancient mythology and cosmic horror. The story centers on the "Gatekeeper"—an immortal, celestial entity tasked with guarding the boundary between Earth and a chaotic, primordial underworld.
In Tomb Raider lore, Lara Croft rarely fights mere mortals for long. She inevitably crosses paths with ancient, supernatural entities guarding the boundaries between our world and the unknown. It had chosen her
“These spinoffs feel more like Tomb Raider than some of the mainline entries.” Reddit · r/TombRaider · 2 years ago
If The Gatekeeper were realized as a core gameplay experience, it would bridge the gap between the isolated, puzzle-heavy atmosphere of the original Core Design games and the fluid, visceral movement of the Survivor trilogy. Survival and Environmental Navigation
Lara is rarely driven by a desire to destroy these entities. Instead, she seeks the knowledge or the artifact they protect. The narrative tension in The Gatekeeper hinges on a clash of philosophies:
Lara stepped through the iris into a chamber filled with a soft, humming blue light. In the center sat a single, silver orb resting on a pedestal of magnetic sand. From that slit, a voice emerged
Concept art leaked in 2015 (often circulated with the keyword ) shows a towering figure made of basalt and gold, with no face—only a smooth, reflective surface where eyes should be. Wounds on its body leak a black, viscous substance that, according to design notes, "erases time."
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. THE MIGHTY GATEKEEPER | Tomb Raider (Part 11)
: In the series, she frequently battles literal gatekeepers, such as the ancient warrior in Lara Croft and the Guardian of Light or supernatural beings guarding "The Mirror of Smoke". 2. Breaking the "Gatekeeper" Rule The fan community has its own history with "gatekeeping." No Gatekeeping Policy Official Tomb Raider Subreddit
Lara Croft in The Gatekeeper, Tomb Raider lost game, Gatekeeper entity, Crystal Dynamics canceled projects.