V5.5.1a For After Ef... __exclusive__ - Aescripts Ft-uvpass Bundle
: Save your UV channel image sequence as a 32-bit float format (e.g., .EXR or 32-bit .TIFF ). Lower bit depths (like 8-bit or 16-bit PNGs) do not contain enough coordinate data, which leads to heavy edge pixelation and jagged texture artifacts. Render your standard color pass and your UV pass sequence. Step 2: Compositing in After Effects
This tool is designed to mimic the workflow of Nuke's 3D mapping capabilities within the After Effects environment. ft-UVPass Bundle - aescripts.com
: By sampling a specific location on your rendered footage, you can create a localized 3D volume mask that locks directly onto the geometry. As the camera or object moves, the matte follows perfectly, effectively bringing Nuke-style volumetric masking to the After Effects timeline. Key Features & v5.5.1a Improvements AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
One of the standout features of version 5.5.1a is its optimized processing speed. Compositing high-resolution textures onto complex UV maps can be computationally heavy, but this update ensures smoother previews and faster render times. The bundle also includes advanced filtering options to prevent "seam" artifacts and aliasing, which are common issues when re-mapping textures in post-production. The bundle typically includes two primary components:
A position pass bakes the actual X, Y, and Z spatial coordinates of your 3D scene into the RGB channels of the image. : Save your UV channel image sequence as
The is a suite of tools for Adobe After Effects that allows you to apply 2D textures, re-texture 3D objects, and create 3D masks directly within After Effects using UV passes or ST Maps exported from 3D applications . Key Features and Updates (v5.5.1a/v5.5.0):
The ft-PPass2Matte component is arguably even more powerful than the UV mapping tool. By rendering a position pass from your 3D software, you can create masks that perfectly follow any 3D object through animation. These masks can then be used for color correction, selective effects, or compositing operations that would otherwise require rotoscoping or complex tracking. Step 2: Compositing in After Effects This tool
ft-PositionPass lets you sample a point in your frame and generate a 3D sphere or linear matte around that point. It creates a perfect mask that moves seamlessly with your 3D camera and geometry, completely eliminating the need for rotoscoping. What's New in Version 5.5.1a?
Comparing it to like the "CC Cylinder" or "Power Pin" effects. Which of these would be most helpful for your workflow?
The ft-UVPass Bundle is a collection of native Adobe After Effects plugins designed to bridge the gap between 3D render engines and post-production compositing. It functions by reading specific "Arbitrary Output Variables" (AOVs) generated by your 3D software (such as Blender, Cinema 4D, Maya, or Redshift). The bundle utilizes two specific data maps:
The ft-UVPass Bundle v5.5.1a for After Effects is a compact, high-performance toolkit designed for professional compositors and motion designers who need precise UV and mattes handling inside After Effects. Built around the ft-UVPass and companion utilities, this release sharpens workflow efficiency for working with multi-channel EXRs, texture passes, and complex object-based compositing.
